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🎨 Pixel Art Editor

Create pixel art in your browser and export as PNG

About Pixel Art Editor

Create retro pixel art directly in your browser with this free online editor. Choose from 8×8, 16×16, or 32×32 grids, pick from 16 preset colors or use a custom color picker, and draw with pencil, eraser, flood fill, or eyedropper tools. Undo up to 20 steps and export your creation as a PNG image. No sign-up required — everything runs client-side.

How to Use Pixel Art Editor

  1. Set the canvas size (8×8 to 64×64 grid)
  2. Select colors from the palette or create custom ones
  3. Click or drag to paint pixels
  4. Use the eraser, fill bucket, and color picker tools
  5. Export as PNG, GIF, or copy the pixel data

About Pixel Art Editor

Pixel art is a digital art form where images are created at the pixel level, typically at small resolutions. From classic video games (Super Mario, Zelda, Pokémon) to modern indie games (Celeste, Stardew Valley) and NFT collections, pixel art remains a vibrant creative medium. Constraints breed creativity — working at 16×16 or 32×32 forces deliberate decisions about every single pixel. This editor provides essential tools: pencil, eraser, fill bucket, color picker (eyedropper), undo/redo, and a customizable color palette. The grid overlay helps place pixels precisely. Export to PNG at 1x for web or upscaled (nearest-neighbor) for crisp enlarged versions.

Frequently Asked Questions

What canvas size should I start with?

16×16 is classic for characters and icons. 32×32 for more detailed sprites. 8×8 for tiny icons. Start small — pixel art mastery comes from working within tight constraints.

How do I make pixel art look good when enlarged?

Use nearest-neighbor scaling (not bilinear/bicubic). CSS: image-rendering: pixelated. This preserves crisp pixel edges. Bilinear smoothing makes pixel art look blurry and destroys the aesthetic.

What colors should I use?

Start with a limited palette (8-16 colors). Consistent palettes create cohesive art. Popular palettes: PICO-8 (16 colors), DB32 (32 colors), or NES palette. Constraints help develop style.

What about animation?

Pixel art animation uses sprite sheets — each frame is a separate image. This editor focuses on static images. For animation, create multiple frames and combine them in a sprite sheet or GIF editor.

Can I use this for game assets?

Absolutely — export as PNG with transparency for sprites, tiles, and UI elements. Most 2D game engines (Godot, Unity, GameMaker) work perfectly with pixel art PNGs.

Related Tools

Color Palette Generator → Image to ASCII → Favicon Generator → Color Picker from Image →